यहां कोड है। 5000 बाउंसिंग लाल वर्ग कताई। (16x16 पीएनजी) पायगैम संस्करण पर मुझे 30 एफपीएस मिलते हैं लेकिन 10 एफपीएस पिगलेट के साथ मिलता है। ओपनजीएल इस तरह की चीज़ के लिए तेज़ नहीं होना चाहिए?पायगलेट की तुलना में पिगलेट इतनी धीमी क्यों है?
pygame संस्करण:
import pygame, sys, random
from pygame.locals import *
import cProfile
# Set FPS
FPS = 60.0
clock = pygame.time.Clock()
# Set window
WINDOWWIDTH= 800
WINDOWHEIGHT = 600
pygame.init()
screen = pygame.display.set_mode((WINDOWWIDTH,WINDOWHEIGHT))
screen.fill((0,0,0))
background = screen.copy().convert()
image = pygame.image.load("square.png").convert()
class Square(object):
def __init__(self,x,y):
self.x = x
self.y = y
self.v_x = random.randint(1,100)
self.v_y = random.randint(1,100)
self.v_r = random.randint(-100,100)
self.rotation = 0
def __rep__(self):
return "Square %d,%d"%(self.x,self.y)
def update(self,dt):
if self.x > WINDOWWIDTH:
self.v_x *= -1
elif self.x < 0:
self.v_x *= -1
if self.y > WINDOWHEIGHT:
self.v_y *= -1
elif self.y < 0:
self.v_y *= -1
self.x += self.v_x * dt
self.y += self.v_y * dt
self.rotation += self.v_r * dt
def draw(self):
screen.blit(pygame.transform.rotate(image,self.rotation),(self.x,self.y))
sqrs = []
for _ in range(5000):
sqrs.append(Square(random.randint(0,WINDOWWIDTH-1),random.randint(0,WINDOWHEIGHT-1)))
def main_loop():
tick = 0.0
elapsed = 0.0
while elapsed < 10.0:
dt = tick/1000.0
# Events
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
# Logic
for s in sqrs:
s.update(dt)
# Drawing
screen.blit(background,(0,0))
for s in sqrs:
s.draw()
pygame.display.update()
pygame.display.set_caption('test program FPS: %s'%(clock.get_fps()))
tick = clock.tick(FPS)
elapsed += tick/1000.0
pygame.quit()
cProfile.run("main_loop()")
i = input("...")
pyglet संस्करण: pygame के लिए
import cProfile
import pyglet, random
# Disable error checking for increased performance
pyglet.options['debug_gl'] = False
from pyglet import clock
clock.set_fps_limit(60)
WINDOWWIDTH = 800
WINDOWHEIGHT = 600
FPS = 60.0
batch = pyglet.graphics.Batch()
window = pyglet.window.Window(WINDOWWIDTH,WINDOWHEIGHT)
fps_display = pyglet.clock.ClockDisplay()
image = pyglet.resource.image("square.png")
class Square(pyglet.sprite.Sprite):
def __init__(self,x,y):
pyglet.sprite.Sprite.__init__(self,img = image,batch=batch)
self.x = x
self.y = y
self.v_x = random.randint(1,100)
self.v_y = random.randint(1,100)
self.v_r = random.randint(-100,100)
def update(self,dt):
if self.x > WINDOWWIDTH:
self.v_x *= -1
elif self.x < 0:
self.v_x *= -1
if self.y > WINDOWHEIGHT:
self.v_y *= -1
elif self.y < 0:
self.v_y *= -1
self.x += self.v_x * dt
self.y += self.v_y * dt
self.rotation += self.v_r * dt
sqrs = []
for _ in range(5000):
sqrs.append(Square(random.randint(0,WINDOWWIDTH-1),random.randint(0,WINDOWHEIGHT-1)))
elapsed = 0.0
def update(dt):
global elapsed
elapsed += dt
if elapsed >= 10.0:
clock.unschedule(update)
window.close()
else:
for s in sqrs:
s.update(dt)
@window.event
def on_draw():
window.clear()
batch.draw()
fps_display.draw()
clock.schedule_interval(update, 1.0/FPS)
if __name__ == '__main__':
cProfile.run("pyglet.app.run()")
c = input("...")
cProfile परिणाम:
5341607 function calls in 9.429 seconds
Ordered by: standard name
ncalls tottime percall cumtime percall filename:lineno(function)
1 0.000 0.000 9.429 9.429 <string>:1(<module>)
1335000 2.259 0.000 2.259 0.000 pygame-test.py:32(update)
1335000 1.323 0.000 5.969 0.000 pygame-test.py:46(draw)
1 0.772 0.772 9.429 9.429 pygame-test.py:55(main_loop)
1 0.000 0.000 9.429 9.429 {built-in method exec}
267 0.020 0.000 0.020 0.000 {built-in method get}
1 0.237 0.237 0.237 0.237 {built-in method quit}
1335000 3.479 0.000 3.479 0.000 {built-in method rotate}
267 0.013 0.000 0.013 0.000 {built-in method set_caption}
267 0.067 0.000 0.067 0.000 {built-in method update}
1335267 1.257 0.000 1.257 0.000 {method 'blit' of 'pygame.Surface' objects}
1 0.000 0.000 0.000 0.000 {method 'disable' of '_lsprof.Profiler' objects}
267 0.000 0.000 0.000 0.000 {method 'get_fps' of 'Clock' objects}
267 0.001 0.000 0.001 0.000 {method 'tick' of 'Clock' objects}
Pyglet cProfile उत्पादन: - बहुत लंबे समय तक, इस आंशिक उत्पादन, भरा हुआ है संस्करण here।
9982775 function calls (9982587 primitive calls) in 10.066 seconds
Ordered by: standard name
ncalls tottime percall cumtime percall filename:lineno(function)
123 0.000 0.000 0.000 0.000 <frozen importlib._bootstrap>:1596(_handle_fromlist)
1 0.000 0.000 10.067 10.067 <string>:1(<module>)
11 0.000 0.000 0.000 0.000 __init__.py:1055(_ensure_string_data)
11 0.000 0.000 0.000 0.000 __init__.py:1061(_get_gl_format_and_type)
58 0.000 0.000 0.000 0.000 __init__.py:1140(clear)
75 0.000 0.000 0.012 0.000 __init__.py:1148(dispatch_event)
1 0.000 0.000 10.067 10.067 __init__.py:115(run)
...
1 0.000 0.000 0.000 0.000 lib.py:124(decorate_function)
1108 0.005 0.000 0.005 0.000 lib_wgl.py:80(__call__)
285000 1.409 0.000 9.872 0.000 pyglet-test.py:29(update)
58 0.105 0.002 9.982 0.172 pyglet-test.py:49(update)
...
855000 5.436 0.000 7.551 0.000 sprite.py:378(_update_position)
285000 0.172 0.000 2.718 0.000 sprite.py:441(_set_x)
851800 0.177 0.000 0.177 0.000 sprite.py:445(<lambda>)
285000 0.174 0.000 2.670 0.000 sprite.py:451(_set_y)
851115 0.155 0.000 0.155 0.000 sprite.py:455(<lambda>)
285000 0.182 0.000 2.692 0.000 sprite.py:461(_set_rotation)
285000 0.051 0.000 0.051 0.000 sprite.py:465(<lambda>)
...
4299 0.007 0.000 0.025 0.000 vertexattribute.py:308(get_region)
1 0.000 0.000 0.000 0.000 vertexattribute.py:380(__init__)
116 0.000 0.000 0.000 0.000 vertexattribute.py:384(enable)
116 0.000 0.000 0.000 0.000 vertexattribute.py:387(set_pointer)
1 0.000 0.000 0.000 0.000 vertexattribute.py:461(__init__)
116 0.000 0.000 0.000 0.000 vertexattribute.py:466(enable)
116 0.000 0.000 0.000 0.000 vertexattribute.py:469(set_pointer)
1 0.000 0.000 0.000 0.000 vertexattribute.py:501(__init__)
116 0.000 0.000 0.000 0.000 vertexattribute.py:508(enable)
116 0.000 0.000 0.000 0.000 vertexattribute.py:511(set_pointer)
3 0.000 0.000 0.000 0.000 vertexbuffer.py:293(__init__)
348 0.000 0.000 0.001 0.000 vertexbuffer.py:311(bind)
348 0.000 0.000 0.001 0.000 vertexbuffer.py:314(unbind)
3 0.000 0.000 0.000 0.000 vertexbuffer.py:381(__init__)
348 0.001 0.000 0.004 0.000 vertexbuffer.py:388(bind)
4299 0.006 0.000 0.016 0.000 vertexbuffer.py:420(get_region)
3 0.000 0.000 0.000 0.000 vertexbuffer.py:424(resize)
4299 0.002 0.000 0.002 0.000 vertexbuffer.py:460(__init__)
855232 0.735 0.000 1.053 0.000 vertexbuffer.py:466(invalidate)
...
855058 0.687 0.000 1.762 0.000 vertexdomain.py:581(_get_vertices)
...
4300 0.002 0.000 0.002 0.000 {built-in method POINTER}
...
841451 0.162 0.000 0.162 0.000 {built-in method cos}
...
2417/2415 0.000 0.000 0.000 0.000 {built-in method len}
855489 0.142 0.000 0.142 0.000 {built-in method max}
855469 0.176 0.000 0.176 0.000 {built-in method min}
465/407 0.000 0.000 0.000 0.000 {built-in method next}
...
841451 0.072 0.000 0.072 0.000 {built-in method radians}
62 0.000 0.000 0.000 0.000 {built-in method setattr}
841451 0.120 0.000 0.120 0.000 {built-in method sin}
...
पायगलेट पर 'इनपुट (...) 'क्या है? मानक पायथन में – ninMonkey
इनपुट()। 'foo = इनपुट ('कृपया एक मान दर्ज करें:')' –