2012-10-06 15 views
16

मैं डेमो उद्देश्यों के लिए एक कुंजीपटल के रूप में उपयोग कर रहा हूँ this board में SendInput के माध्यम से कुंजी भेजें।user32.dll

फिर भी लम्बी कहानी कम सब कुछ बहुत कुछ मामलों को छोड़कर ठीक काम करता है बनाने के लिए। मैं SendInput user32.dll में स्थित समारोह के साथ कीस्ट्रोक्स भेजें।

तो मेरी कार्यक्रम लगता है:

static void Main(string[] args) 
{ 
    Console.Write("Press enter an on the next secont the key combination shift+end will be send"); 
    Console.Read(); 

    Thread.Sleep(1000); 

    SendKeyDown(KeyCode.SHIFT); 
    SendKeyPress(KeyCode.END); 
    SendKeyUp(KeyCode.SHIFT); 

    Console.Read(); 
    Console.Read(); 
} 

[DllImport("user32.dll", SetLastError = true)] 
private static extern uint SendInput(uint numberOfInputs, INPUT[] inputs, int sizeOfInputStructure); 

/// <summary> 
/// simulate key press 
/// </summary> 
/// <param name="keyCode"></param> 
public static void SendKeyPress(KeyCode keyCode) 
{ 
    INPUT input = new INPUT { 
     Type = 1 
    }; 
    input.Data.Keyboard = new KEYBDINPUT() { 
     Vk = (ushort)keyCode, 
     Scan = 0, 
     Flags = 0, 
     Time = 0, 
     ExtraInfo = IntPtr.Zero, 
    }; 

    INPUT input2 = new INPUT { 
     Type = 1 
    }; 
    input2.Data.Keyboard = new KEYBDINPUT() { 
     Vk = (ushort)keyCode, 
     Scan = 0, 
     Flags = 2, 
     Time = 0, 
     ExtraInfo = IntPtr.Zero 
    }; 
    INPUT[] inputs = new INPUT[] { input, input2 }; 
    if (SendInput(2, inputs, Marshal.SizeOf(typeof(INPUT))) == 0) 
     throw new Exception();    
} 

/// <summary> 
/// Send a key down and hold it down until sendkeyup method is called 
/// </summary> 
/// <param name="keyCode"></param> 
public static void SendKeyDown(KeyCode keyCode) 
{ 
    INPUT input = new INPUT{ 
     Type = 1 
    }; 
    input.Data.Keyboard = new KEYBDINPUT(); 
    input.Data.Keyboard.Vk = (ushort)keyCode; 
    input.Data.Keyboard.Scan = 0; 
    input.Data.Keyboard.Flags = 0; 
    input.Data.Keyboard.Time = 0; 
    input.Data.Keyboard.ExtraInfo = IntPtr.Zero; 
    INPUT[] inputs = new INPUT[] { input }; 
    if (SendInput(1, inputs, Marshal.SizeOf(typeof(INPUT))) == 0) 
    { 
     throw new Exception(); 
    } 
} 

/// <summary> 
/// Release a key that is being hold down 
/// </summary> 
/// <param name="keyCode"></param> 
public static void SendKeyUp(KeyCode keyCode) 
{ 
    INPUT input = new INPUT { 
     Type = 1 
    }; 
    input.Data.Keyboard = new KEYBDINPUT(); 
    input.Data.Keyboard.Vk = (ushort)keyCode; 
    input.Data.Keyboard.Scan = 0; 
    input.Data.Keyboard.Flags = 2; 
    input.Data.Keyboard.Time = 0; 
    input.Data.Keyboard.ExtraInfo = IntPtr.Zero; 
    INPUT[] inputs = new INPUT[] { input }; 
    if (SendInput(1, inputs, Marshal.SizeOf(typeof(INPUT))) == 0) 
     throw new Exception(); 

} 

और यहाँ structs कि मैं ऑनलाइन पाया गया कि उन तरीकों का उपयोग और भी महत्वपूर्ण कोड हैं: (यह कोड का एक बहुत की तरह लग रहा है और है ध्यान दें क्योंकि वहाँ एक Enum में महत्वपूर्ण कोड का एक बहुत)

/// <summary> 
    /// http://msdn.microsoft.com/en-us/library/windows/desktop/ms646270(v=vs.85).aspx 
    /// </summary> 
    [StructLayout(LayoutKind.Sequential)] 
    internal struct INPUT 
    { 
     public uint Type; 
     public MOUSEKEYBDHARDWAREINPUT Data; 
    } 

    /// <summary> 
    /// http://social.msdn.microsoft.com/Forums/en/csharplanguage/thread/f0e82d6e-4999-4d22-b3d3-32b25f61fb2a 
    /// </summary> 
    [StructLayout(LayoutKind.Explicit)] 
    internal struct MOUSEKEYBDHARDWAREINPUT 
    { 
     [FieldOffset(0)] 
     public HARDWAREINPUT Hardware; 
     [FieldOffset(0)] 
     public KEYBDINPUT Keyboard; 
     [FieldOffset(0)] 
     public MOUSEINPUT Mouse; 
    } 

    /// <summary> 
    /// http://msdn.microsoft.com/en-us/library/windows/desktop/ms646310(v=vs.85).aspx 
    /// </summary> 
    [StructLayout(LayoutKind.Sequential)] 
    internal struct HARDWAREINPUT 
    { 
     public uint Msg; 
     public ushort ParamL; 
     public ushort ParamH; 
    } 

    /// <summary> 
    /// http://msdn.microsoft.com/en-us/library/windows/desktop/ms646310(v=vs.85).aspx 
    /// </summary> 
    [StructLayout(LayoutKind.Sequential)] 
    internal struct KEYBDINPUT 
    { 
     public ushort Vk; 
     public ushort Scan; 
     public uint Flags; 
     public uint Time; 
     public IntPtr ExtraInfo; 
    } 

    /// <summary> 
    /// http://social.msdn.microsoft.com/forums/en-US/netfxbcl/thread/2abc6be8-c593-4686-93d2-89785232dacd 
    /// </summary> 
    [StructLayout(LayoutKind.Sequential)] 
    internal struct MOUSEINPUT 
    { 
     public int X; 
     public int Y; 
     public uint MouseData; 
     public uint Flags; 
     public uint Time; 
     public IntPtr ExtraInfo; 
    } 

    public enum KeyCode : ushort 
    { 
     #region Media 

     /// <summary> 
     /// Next track if a song is playing 
     /// </summary> 
     MEDIA_NEXT_TRACK = 0xb0, 

     /// <summary> 
     /// Play pause 
     /// </summary> 
     MEDIA_PLAY_PAUSE = 0xb3, 

     /// <summary> 
     /// Previous track 
     /// </summary> 
     MEDIA_PREV_TRACK = 0xb1, 

     /// <summary> 
     /// Stop 
     /// </summary> 
     MEDIA_STOP = 0xb2, 

     #endregion 

     #region math 

     /// <summary>Key "+"</summary> 
     ADD = 0x6b, 
     /// <summary> 
     /// "*" key 
     /// </summary> 
     MULTIPLY = 0x6a, 

     /// <summary> 
     /// "/" key 
     /// </summary> 
     DIVIDE = 0x6f, 

     /// <summary> 
     /// Subtract key "-" 
     /// </summary> 
     SUBTRACT = 0x6d, 

     #endregion 

     #region Browser 
     /// <summary> 
     /// Go Back 
     /// </summary> 
     BROWSER_BACK = 0xa6, 
     /// <summary> 
     /// Favorites 
     /// </summary> 
     BROWSER_FAVORITES = 0xab, 
     /// <summary> 
     /// Forward 
     /// </summary> 
     BROWSER_FORWARD = 0xa7, 
     /// <summary> 
     /// Home 
     /// </summary> 
     BROWSER_HOME = 0xac, 
     /// <summary> 
     /// Refresh 
     /// </summary> 
     BROWSER_REFRESH = 0xa8, 
     /// <summary> 
     /// browser search 
     /// </summary> 
     BROWSER_SEARCH = 170, 
     /// <summary> 
     /// Stop 
     /// </summary> 
     BROWSER_STOP = 0xa9, 
     #endregion 

     #region Numpad numbers 
     /// <summary> 
     /// 
     /// </summary> 
     NUMPAD0 = 0x60, 
     /// <summary> 
     /// 
     /// </summary> 
     NUMPAD1 = 0x61, 
     /// <summary> 
     /// 
     /// </summary> 
     NUMPAD2 = 0x62, 
     /// <summary> 
     /// 
     /// </summary> 
     NUMPAD3 = 0x63, 
     /// <summary> 
     /// 
     /// </summary> 
     NUMPAD4 = 100, 
     /// <summary> 
     /// 
     /// </summary> 
     NUMPAD5 = 0x65, 
     /// <summary> 
     /// 
     /// </summary> 
     NUMPAD6 = 0x66, 
     /// <summary> 
     /// 
     /// </summary> 
     NUMPAD7 = 0x67, 
     /// <summary> 
     /// 
     /// </summary> 
     NUMPAD8 = 0x68, 
     /// <summary> 
     /// 
     /// </summary> 
     NUMPAD9 = 0x69, 

     #endregion 

     #region Fkeys 
     /// <summary> 
     /// F1 
     /// </summary> 
     F1 = 0x70, 
     /// <summary> 
     /// F10 
     /// </summary> 
     F10 = 0x79, 
     /// <summary> 
     /// 
     /// </summary> 
     F11 = 0x7a, 
     /// <summary> 
     /// 
     /// </summary> 
     F12 = 0x7b, 
     /// <summary> 
     /// 
     /// </summary> 
     F13 = 0x7c, 
     /// <summary> 
     /// 
     /// </summary> 
     F14 = 0x7d, 
     /// <summary> 
     /// 
     /// </summary> 
     F15 = 0x7e, 
     /// <summary> 
     /// 
     /// </summary> 
     F16 = 0x7f, 
     /// <summary> 
     /// 
     /// </summary> 
     F17 = 0x80, 
     /// <summary> 
     /// 
     /// </summary> 
     F18 = 0x81, 
     /// <summary> 
     /// 
     /// </summary> 
     F19 = 130, 
     /// <summary> 
     /// 
     /// </summary> 
     F2 = 0x71, 
     /// <summary> 
     /// 
     /// </summary> 
     F20 = 0x83, 
     /// <summary> 
     /// 
     /// </summary> 
     F21 = 0x84, 
     /// <summary> 
     /// 
     /// </summary> 
     F22 = 0x85, 
     /// <summary> 
     /// 
     /// </summary> 
     F23 = 0x86, 
     /// <summary> 
     /// 
     /// </summary> 
     F24 = 0x87, 
     /// <summary> 
     /// 
     /// </summary> 
     F3 = 0x72, 
     /// <summary> 
     /// 
     /// </summary> 
     F4 = 0x73, 
     /// <summary> 
     /// 
     /// </summary> 
     F5 = 0x74, 
     /// <summary> 
     /// 
     /// </summary> 
     F6 = 0x75, 
     /// <summary> 
     /// 
     /// </summary> 
     F7 = 0x76, 
     /// <summary> 
     /// 
     /// </summary> 
     F8 = 0x77, 
     /// <summary> 
     /// 
     /// </summary> 
     F9 = 120, 

     #endregion 

     #region Other 
     /// <summary> 
     /// 
     /// </summary> 
     OEM_1 = 0xba, 
     /// <summary> 
     /// 
     /// </summary> 
     OEM_102 = 0xe2, 
     /// <summary> 
     /// 
     /// </summary> 
     OEM_2 = 0xbf, 
     /// <summary> 
     /// 
     /// </summary> 
     OEM_3 = 0xc0, 
     /// <summary> 
     /// 
     /// </summary> 
     OEM_4 = 0xdb, 
     /// <summary> 
     /// 
     /// </summary> 
     OEM_5 = 220, 
     /// <summary> 
     /// 
     /// </summary> 
     OEM_6 = 0xdd, 
     /// <summary> 
     /// 
     /// </summary> 
     OEM_7 = 0xde, 
     /// <summary> 
     /// 
     /// </summary> 
     OEM_8 = 0xdf, 
     /// <summary> 
     /// 
     /// </summary> 
     OEM_CLEAR = 0xfe, 
     /// <summary> 
     /// 
     /// </summary> 
     OEM_COMMA = 0xbc, 
     /// <summary> 
     /// 
     /// </summary> 
     OEM_MINUS = 0xbd, 
     /// <summary> 
     /// 
     /// </summary> 
     OEM_PERIOD = 190, 
     /// <summary> 
     /// 
     /// </summary> 
     OEM_PLUS = 0xbb, 

     #endregion 

     #region KEYS 

     /// <summary> 
     /// 
     /// </summary> 
     KEY_0 = 0x30, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_1 = 0x31, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_2 = 50, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_3 = 0x33, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_4 = 0x34, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_5 = 0x35, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_6 = 0x36, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_7 = 0x37, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_8 = 0x38, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_9 = 0x39, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_A = 0x41, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_B = 0x42, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_C = 0x43, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_D = 0x44, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_E = 0x45, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_F = 70, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_G = 0x47, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_H = 0x48, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_I = 0x49, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_J = 0x4a, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_K = 0x4b, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_L = 0x4c, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_M = 0x4d, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_N = 0x4e, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_O = 0x4f, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_P = 80, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_Q = 0x51, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_R = 0x52, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_S = 0x53, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_T = 0x54, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_U = 0x55, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_V = 0x56, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_W = 0x57, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_X = 0x58, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_Y = 0x59, 
     /// <summary> 
     /// 
     /// </summary> 
     KEY_Z = 90, 

     #endregion 

     #region volume 
     /// <summary> 
     /// Decrese volume 
     /// </summary> 
     VOLUME_DOWN = 0xae, 

     /// <summary> 
     /// Mute volume 
     /// </summary> 
     VOLUME_MUTE = 0xad, 

     /// <summary> 
     /// Increase volue 
     /// </summary> 
     VOLUME_UP = 0xaf, 

     #endregion 


     /// <summary> 
     /// Take snapshot of the screen and place it on the clipboard 
     /// </summary> 
     SNAPSHOT = 0x2c, 

     /// <summary>Send right click from keyboard "key that is 2 keys to the right of space bar"</summary> 
     RightClick = 0x5d, 

     /// <summary> 
     /// Go Back or delete 
     /// </summary> 
     BACKSPACE = 8, 

     /// <summary> 
     /// Control + Break "When debuging if you step into an infinite loop this will stop debug" 
     /// </summary> 
     CANCEL = 3, 
     /// <summary> 
     /// Caps lock key to send cappital letters 
     /// </summary> 
     CAPS_LOCK = 20, 
     /// <summary> 
     /// Ctlr key 
     /// </summary> 
     CONTROL = 0x11, 

     /// <summary> 
     /// Alt key 
     /// </summary> 
     ALT = 18, 

     /// <summary> 
     /// "." key 
     /// </summary> 
     DECIMAL = 110, 

     /// <summary> 
     /// Delete Key 
     /// </summary> 
     DELETE = 0x2e, 


     /// <summary> 
     /// Arrow down key 
     /// </summary> 
     DOWN = 40, 

     /// <summary> 
     /// End key 
     /// </summary> 
     END = 0x23, 

     /// <summary> 
     /// Escape key 
     /// </summary> 
     ESC = 0x1b, 

     /// <summary> 
     /// Home key 
     /// </summary> 
     HOME = 0x24, 

     /// <summary> 
     /// Insert key 
     /// </summary> 
     INSERT = 0x2d, 

     /// <summary> 
     /// Open my computer 
     /// </summary> 
     LAUNCH_APP1 = 0xb6, 
     /// <summary> 
     /// Open calculator 
     /// </summary> 
     LAUNCH_APP2 = 0xb7, 

     /// <summary> 
     /// Open default email in my case outlook 
     /// </summary> 
     LAUNCH_MAIL = 180, 

     /// <summary> 
     /// Opend default media player (itunes, winmediaplayer, etc) 
     /// </summary> 
     LAUNCH_MEDIA_SELECT = 0xb5, 

     /// <summary> 
     /// Left control 
     /// </summary> 
     LCONTROL = 0xa2, 

     /// <summary> 
     /// Left arrow 
     /// </summary> 
     LEFT = 0x25, 

     /// <summary> 
     /// Left shift 
     /// </summary> 
     LSHIFT = 160, 

     /// <summary> 
     /// left windows key 
     /// </summary> 
     LWIN = 0x5b, 


     /// <summary> 
     /// Next "page down" 
     /// </summary> 
     PAGEDOWN = 0x22, 

     /// <summary> 
     /// Num lock to enable typing numbers 
     /// </summary> 
     NUMLOCK = 0x90, 

     /// <summary> 
     /// Page up key 
     /// </summary> 
     PAGE_UP = 0x21, 

     /// <summary> 
     /// Right control 
     /// </summary> 
     RCONTROL = 0xa3, 

     /// <summary> 
     /// Return key 
     /// </summary> 
     ENTER = 13, 

     /// <summary> 
     /// Right arrow key 
     /// </summary> 
     RIGHT = 0x27, 

     /// <summary> 
     /// Right shift 
     /// </summary> 
     RSHIFT = 0xa1, 

     /// <summary> 
     /// Right windows key 
     /// </summary> 
     RWIN = 0x5c, 

     /// <summary> 
     /// Shift key 
     /// </summary> 
     SHIFT = 0x10, 

     /// <summary> 
     /// Space back key 
     /// </summary> 
     SPACE_BAR = 0x20, 

     /// <summary> 
     /// Tab key 
     /// </summary> 
     TAB = 9, 

     /// <summary> 
     /// Up arrow key 
     /// </summary> 
     UP = 0x26, 

    } 

तो अब मेरे सवाल है कारण है कि जब मैं भेज कि कुंजी संयोजन मैं जब मैं एक असली ke पर कर के रूप में एक ही परिणाम नहीं मिलता है yboard? 98% चीजें काम करते हैं। उदाहरण के लिए मैं ऐसा करने में सक्षम हूँ:

SendKeyDown(KeyCode.SHIFT); 
    SendKeyPress(KeyCode.KEY_A); 
    SendKeyUp(KeyCode.SHIFT); 

और वह एक राजधानी ए

मैं एक अलग पुस्तकालय का उपयोग करना चाहिए भेज देंगे?

कारण है कि मैं इस दृष्टिकोण की तरह है, क्योंकि मैं पहले से पता नहीं है, तो उपयोगकर्ता विंडोज़ रूपों में उदाहरण के लिए एक कुंजी संयोजन भेज देंगे, तो मुझे क्या करना:

System.Windows.Forms.SendKeys.SendWait("+{end}"); कि shift + अंत भेज देंगे लेकिन शायद उपयोगकर्ता सिर्फ शिफ्ट भेजना चाहता है ...

उत्तर

10

आप वांछित कीस्ट्रोक के आधार पर झंडे और स्कैन फ़ील्ड सेट नहीं कर रहे हैं, तो आपको ओएस को सही ढंग से कुंजी पहचानने के लिए इन्हें सही ढंग से सेट करने की आवश्यकता होगी।

आप Input Simulator लाइब्रेरी का उपयोग कर, क्योंकि यह पहले से ही आप क्या चाहते हैं करता है पर विचार हो सकता है और आप पहिया पुन: बनाने की जरूरत नहीं है। बस मंचों को देखना सुनिश्चित करें क्योंकि वहां कुछ अच्छे पैच हैं जिन्हें सेट करने की आवश्यकता है, क्योंकि लेखक ने 200 9 में परियोजना को त्याग दिया था। फिर भी यह एक अच्छी लाइब्रेरी है।

+1

आप इस धन्यवाद क्या मैं देख रहा था! – hurnhu

0

(मैं यूआई परीक्षण के लिए इसका उपयोग करें) एक खिड़की करने के लिए कीबोर्ड इनपुट भेजने का एक और तरीका है KEYBDINPUT जो आप वर्चुअल कुंजी करने के लिए प्रत्येक चरित्र मानचित्रण से बचाता में यूनिकोड विकल्प का उपयोग करने के लिए है:

public static void SendString(string inputStr) 
{ 
    var hWnd = System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle; 
    WinAPI.SetForegroundWindow(hWnd);   
    List<WinAPI.INPUT> keyList = new List<WinAPI.INPUT>(); 
    foreach (short c in inputStr) 
    { 
     switch (c) 
     { 
      case 8: // Translate \t to VK_TAB 
       { 
        WinAPI.INPUT keyDown = new WinAPI.INPUT(); 
        keyDown.type = 1; //Keyboard 
        keyDown.union.keyboardInput.wVk = (short)WinAPI.WindowsVirtualKey.VK_TAB; 
        keyDown.union.keyboardInput.dwFlags = 0; 
        keyDown.union.keyboardInput.wScan = 0; //use VirtualKey 
        keyList.Add(keyDown); 
        WinAPI.INPUT keyUp = new WinAPI.INPUT(); 
        keyUp.type = 1; //Keyboard 
        keyUp.union.keyboardInput.wVk = (short)WinAPI.WindowsVirtualKey.VK_TAB; 
        keyUp.union.keyboardInput.dwFlags = 0x0002; 
        keyUp.union.keyboardInput.wScan = 0; //use VirtualKey 
        keyList.Add(keyUp); 
       } 
       break; 
      case 10: // Translate \n to VK_RETURN 
       { 
        WinAPI.INPUT keyDown = new WinAPI.INPUT(); 
        keyDown.type = 1; //Keyboard 
        keyDown.union.keyboardInput.wVk = (short)WinAPI.WindowsVirtualKey.VK_RETURN; 
        keyDown.union.keyboardInput.dwFlags = 0; 
        keyDown.union.keyboardInput.wScan = 0; //use VirtualKey 
        keyList.Add(keyDown); 
        WinAPI.INPUT keyUp = new WinAPI.INPUT(); 
        keyUp.type = 1; //Keyboard 
        keyUp.union.keyboardInput.wVk = (short)WinAPI.WindowsVirtualKey.VK_RETURN; 
        keyUp.union.keyboardInput.dwFlags = 0x0002; 
        keyUp.union.keyboardInput.wScan = 0; //use VirtualKey 
        keyList.Add(keyUp); 
       } 
       break;     
      default: 
       { 
        WinAPI.INPUT keyDown = new WinAPI.INPUT(); 
        keyDown.type = 1; //Keyboard 
        keyDown.union.keyboardInput.wVk = 0; //Use unicode 
        keyDown.union.keyboardInput.dwFlags = 0x0004; //Unicode Key Down 
        keyDown.union.keyboardInput.wScan = c; 
        keyList.Add(keyDown); 
        WinAPI.INPUT keyUp = new WinAPI.INPUT(); 
        keyUp.type = 1; //Keyboard 
        keyUp.union.keyboardInput.wVk = 0; //Use unicode 
        keyUp.union.keyboardInput.dwFlags = 0x0004 | 0x0002; //Unicode Key Up 
        keyUp.union.keyboardInput.wScan = c; 
        keyList.Add(keyUp); 
       } 
       break; 
     } 
    } 
    WinAPI.SendInput((uint)keyList.Count, keyList.ToArray(), Marshal.SizeOf(typeof(WinAPI.INPUT)));    
} 
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