बिना जेएफआरएएम जावा रीफ्रेश करें मैं एक ऐसे गेम पर काम कर रहा हूं जहां आप अपने आंकड़ों को एक दुकान में अपग्रेड कर सकते हैं। जब आप कुछ खरीदते हैं तो उसे जेएलएबल को रीफ्रेश करना चाहिए जो आपके सिक्के दिखाता हैनया जेएफआरएएम
क्या कोई नया जेएफआरएम किए बिना ऐसा करने का कोई तरीका है?
public void actionPerformed(ActionEvent e) {
user.setCoin(user.getCoin() - 5);
user.setMaxJump(5);
EpixController.getInstance().coinsUpdate(user, -5);
SwingUtilities.updateComponentTreeUI(epix);
epix.revalidate();
epix.repaint();
}
यह ActionListener का कोड है, जहां मैं JFrame Epix
ताज़ा करने के लिए चाहते हैं यहां व्यू का कोड है
public EpixView(User user) {
this.setUser(user);
JFrame epix = new JFrame();
System.out.println(user.getMaxJump());
epix.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
epix.setResizable(false);
epix.setBounds(100, 100, 801, 523);
epix.setLocationRelativeTo(null);
epix.getContentPane().removeAll();
/*
* menuCard
*/
menuCard.setLayout(null);
//coin
menuCardCoinImage.setBounds(0, 10, 64, 64);
menuCard.add(menuCardCoinImage);
menuCardCoinImage.setIcon(new ImageIcon(coinSpinPath));
menuCardCoinLabel = new JLabel("" + getUser().getCoin());
menuCardCoinLabel.setFont(new Font("Modern No. 20", Font.PLAIN, 26));
menuCardCoinLabel.setBounds(67, 10, 56, 64);
menuCard.add(menuCardCoinLabel);
//player
menuCardPlayerLabel = new JLabel("Willkommen zurück, " + getUser().getUsername());
menuCardPlayerLabel.setBounds(598, 18, 239, 36);
menuCard.add(menuCardPlayerLabel);
spielenButton.setBounds(485, 319, 89, 23);
menuCard.add(spielenButton);
ranglisteButton.setBounds(485, 353, 89, 23);
menuCard.add(ranglisteButton);
menuCardBackgroundImage.setIcon(new ImageIcon(backgroundPath));
menuCardBackgroundImage.setBounds(0, 0, 801, 523);
menuCard.add(menuCardBackgroundImage);
cards.add(menuCard, "menuCard");
/*
* upgradeCard
*/
upgradeCard.setLayout(null);
//coin
upgradeCardCoinImage.setBounds(0, 10, 64, 64);
upgradeCardCoinImage.setIcon(new ImageIcon(coinSpinPath));
upgradeCard.add(upgradeCardCoinImage);
upgradeCardCoinLabel = new JLabel(""+ getUser().getCoin());
upgradeCardCoinLabel.setBounds(67, 10, 56, 64);
upgradeCardCoinLabel.setFont(new Font("Modern No. 20", Font.PLAIN, 26));
upgradeCard.add(upgradeCardCoinLabel);
//player
upgradeCardPlayerLabel = new JLabel("Willkommen zurück, " + getUser().getUsername());
upgradeCardPlayerLabel.setBounds(598, 18, 239, 36);
upgradeCard.add(upgradeCardPlayerLabel);
//maxHealthBar
healthLabel.setHorizontalAlignment(SwingConstants.RIGHT);
healthLabel.setBounds(191, 127, 110, 36);
upgradeCard.add(healthLabel);
JProgressBar maxHealthBar = new JProgressBar();
maxHealthBar.setValue(0);
maxHealthBar.setBounds(327, 127, 185, 36);
upgradeCard.add(maxHealthBar);
plusHealthButton.setBounds(522, 130, 41, 30);
upgradeCard.add(plusHealthButton);
//maxJumpBar
jumpLabel.setHorizontalAlignment(SwingConstants.RIGHT);
jumpLabel.setBounds(191, 174, 110, 36);
upgradeCard.add(jumpLabel);
JProgressBar maxJumpBar = new JProgressBar();
maxJumpBar.setValue(0);
maxJumpBar.setBounds(327, 174, 185, 36);
upgradeCard.add(maxJumpBar);
plusJumpButton.setBounds(522, 177, 41, 30);
plusJumpButton.addActionListener(new PlusJumpListener(getUser(), maxJumpBar, epix));
upgradeCard.add(plusJumpButton);
//maxSpeed
speedLabel.setHorizontalAlignment(SwingConstants.RIGHT);
speedLabel.setBounds(191, 221, 110, 36);
upgradeCard.add(speedLabel);
JProgressBar maxSpeedBar = new JProgressBar();
maxSpeedBar.setValue(0);
maxSpeedBar.setBounds(327, 221, 185, 36);
upgradeCard.add(maxSpeedBar);
plusSpeedButton.setBounds(522, 224, 41, 30);
upgradeCard.add(plusSpeedButton);
//damageBar
damageLabel.setHorizontalAlignment(SwingConstants.RIGHT);
damageLabel.setBounds(191, 268, 110, 36);
upgradeCard.add(damageLabel);
JProgressBar damageBar = new JProgressBar();
damageBar.setValue(0);
damageBar.setBounds(327, 268, 185, 36);
upgradeCard.add(damageBar);
plusDamageButton.setBounds(522, 271, 41, 30);
upgradeCard.add(plusDamageButton);
levelAuswählenButton.setBounds(395, 361, 168, 30);
upgradeCard.add(levelAuswählenButton);
upgradeZurückButton.setBounds(254, 361, 131, 30);
upgradeCard.add(upgradeZurückButton);
upgradeCardBackgroundImage.setBounds(0, 0, 801, 523);
upgradeCardBackgroundImage.setIcon(new ImageIcon(backgroundPath));
upgradeCard.add(upgradeCardBackgroundImage);
cards.add(upgradeCard, "upgradeCard");
/*
* levelAuswahlCard
*/
levelAuswahlCard.setLayout(null);
level1Button.setBounds(67, 159, 171, 170);
EpixController.getInstance().checkLevelSaved(user, level1Button);
levelAuswahlCard.add(level1Button);
level2Button.setBounds(308, 159, 171, 170);
EpixController.getInstance().checkLevelSaved(user, level2Button);
levelAuswahlCard.add(level2Button);
bossLevelButton.setBounds(550, 159, 171, 170);
EpixController.getInstance().checkLevelSaved(user, bossLevelButton);
levelAuswahlCard.add(bossLevelButton);
levelZurückBtton.setBounds(334, 378, 121, 28);
levelAuswahlCard.add(levelZurückBtton);
levelAuswahlCardCoinImage.setBounds(0, 10, 64, 64);
levelAuswahlCardCoinImage.setIcon(new ImageIcon(coinSpinPath));
levelAuswahlCard.add(levelAuswahlCardCoinImage);
levelAuswahlCardCoinLabel = new JLabel("" + getUser().getCoin());
levelAuswahlCardCoinLabel.setBounds(67, 10, 56, 64);
levelAuswahlCardCoinLabel.setFont(new Font("Modern No. 20", Font.PLAIN, 26));
levelAuswahlCard.add(levelAuswahlCardCoinLabel);
levelAuswahlCardPlayerLabel = new JLabel("Willkommen zurück, " + getUser().getUsername());
levelAuswahlCardPlayerLabel.setBounds(598, 18, 239, 36);
levelAuswahlCard.add(levelAuswahlCardPlayerLabel);
levelAuswahlCardBackgroundImage.setIcon(new ImageIcon(backgroundPath));
levelAuswahlCardBackgroundImage.setBounds(0, 0, 801, 523);
levelAuswahlCard.add(levelAuswahlCardBackgroundImage);
cards.add(levelAuswahlCard, "levelAuswahlCard");
/*
* Listener
*/
//menuCard
spielenButton.addActionListener(new MenuCardButtonListener(cards));
//upgradeCard
upgradeZurückButton.addActionListener(new UpgradeCardButtonListener(cards));
levelAuswählenButton.addActionListener(new UpgradeCardButtonListener(cards));
//levelAuswahlCard
levelZurückBtton.addActionListener(new LevelAuswahlCardButtonListener(cards, getUser(), epix));
level1Button.addActionListener(new LevelAuswahlCardButtonListener(cards, getUser(), epix));
level2Button.addActionListener(new LevelAuswahlCardButtonListener(cards, getUser(), epix));
bossLevelButton.addActionListener(new LevelAuswahlCardButtonListener(cards, getUser(), epix));
epix.setContentPane(cards);
epix.setVisible(true);
}
क्या आप अपना कुछ कोड दिखाने के लिए पोस्ट कर सकते हैं। यह – user2891133
को बहुत मदद करता है @ user2891133 –
कृपया कक्षा के बाकी हिस्सों को पोस्ट करें :) कम से कम हम जहां जेएलएबल और जहां इसे जोड़ सकते हैं। – user2891133