2009-03-02 6 views
54

में ग्लोबल कीबोर्ड कैप्चर मैं अपने एप्लिकेशन में एक कीबोर्ड शॉर्टकट कैप्चर करना चाहता हूं और यदि उपयोगकर्ता ऐप के बाहर भी कीबोर्ड कॉम्बो दबाता है तो एक संवाद ट्रिगर करना चाहता है। खोज संवाद लाने के लिए Google डेस्कटॉप खोज के Ctrl, Ctrl के समान।सी # एप्लिकेशन

मैंने कुछ कीबोर्ड हुक मॉड्यूल का उपयोग करने का प्रयास किया है जो मूल रूप से इस प्रभाव को प्राप्त करने के लिए Win32 इंटरऑप का उपयोग करते हैं, लेकिन प्रत्येक कार्यान्वयन मैंने कुछ हद तक कीबोर्ड से संबंधों का प्रयास करने की कोशिश की है जहां आप अजीब व्यवहार शुरू करते हैं जब एप्लिकेशन कुछ कर रहा है गहन। जैसे कि बड़ी मात्रा में डेटा लोड करना, इससे कीबोर्ड और माउस लॉक हो जाएंगे।

मैं एक हल्के समाधान की तलाश में हूं जो इसे कीबोर्ड और माउस को टाई बिना किए जाने की अनुमति देगा।

+0

आप निर्दिष्ट कर सकते हैं कि आपने पहले से कौन से मॉड्यूल की कोशिश की है। – Stormenet

+0

देखें http://stackoverflow.com/questions/81150/best-way-to-tackle-global-hotkey-processing-in-c/2611761#2611761 –

उत्तर

63

स्टीफन Toub wrote a great article सी # में वैश्विक कुंजीपटल हुक लागू करने पर:

using System; 
using System.Diagnostics; 
using System.Windows.Forms; 
using System.Runtime.InteropServices; 

class InterceptKeys 
{ 
    private const int WH_KEYBOARD_LL = 13; 
    private const int WM_KEYDOWN = 0x0100; 
    private static LowLevelKeyboardProc _proc = HookCallback; 
    private static IntPtr _hookID = IntPtr.Zero; 

    public static void Main() 
    { 
     _hookID = SetHook(_proc); 
     Application.Run(); 
     UnhookWindowsHookEx(_hookID); 
    } 

    private static IntPtr SetHook(LowLevelKeyboardProc proc) 
    { 
     using (Process curProcess = Process.GetCurrentProcess()) 
     using (ProcessModule curModule = curProcess.MainModule) 
     { 
      return SetWindowsHookEx(WH_KEYBOARD_LL, proc, 
       GetModuleHandle(curModule.ModuleName), 0); 
     } 
    } 

    private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam); 

    private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam) 
    { 
     if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN) 
     { 
      int vkCode = Marshal.ReadInt32(lParam); 
      Console.WriteLine((Keys)vkCode); 
     } 

     return CallNextHookEx(_hookID, nCode, wParam, lParam); 
    } 

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] 
    private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId); 

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] 
    [return: MarshalAs(UnmanagedType.Bool)] 
    private static extern bool UnhookWindowsHookEx(IntPtr hhk); 

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] 
    private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam); 

    [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] 
    private static extern IntPtr GetModuleHandle(string lpModuleName); 
} 
+1

मैं इस कक्षा का उपयोग कैसे कर सकता हूं? – VAAA

10

तो एक वैश्विक हॉटकी पर्याप्त होगा, तो RegisterHotKey चाल करना होगा

19

यहाँ मेरी कोड है कि काम करता है:

using System; 
using System.ComponentModel; 
using System.Diagnostics; 
using System.Runtime.InteropServices; 

namespace SnagFree.TrayApp.Core 
{ 
    class GlobalKeyboardHookEventArgs : HandledEventArgs 
    { 
     public GlobalKeyboardHook.KeyboardState KeyboardState { get; private set; } 
     public GlobalKeyboardHook.LowLevelKeyboardInputEvent KeyboardData { get; private set; } 

     public GlobalKeyboardHookEventArgs(
      GlobalKeyboardHook.LowLevelKeyboardInputEvent keyboardData, 
      GlobalKeyboardHook.KeyboardState keyboardState) 
     { 
      KeyboardData = keyboardData; 
      KeyboardState = keyboardState; 
     } 
    } 

    //Based on https://gist.github.com/Stasonix 
    class GlobalKeyboardHook : IDisposable 
    { 
     public event EventHandler<GlobalKeyboardHookEventArgs> KeyboardPressed; 

     public GlobalKeyboardHook() 
     { 
      _windowsHookHandle = IntPtr.Zero; 
      _user32LibraryHandle = IntPtr.Zero; 
      _hookProc = LowLevelKeyboardProc; // we must keep alive _hookProc, because GC is not aware about SetWindowsHookEx behaviour. 

      _user32LibraryHandle = LoadLibrary("User32"); 
      if (_user32LibraryHandle == IntPtr.Zero) 
      { 
       int errorCode = Marshal.GetLastWin32Error(); 
       throw new Win32Exception(errorCode, $"Failed to load library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}."); 
      } 



      _windowsHookHandle = SetWindowsHookEx(WH_KEYBOARD_LL, _hookProc, _user32LibraryHandle, 0); 
      if (_windowsHookHandle == IntPtr.Zero) 
      { 
       int errorCode = Marshal.GetLastWin32Error(); 
       throw new Win32Exception(errorCode, $"Failed to adjust keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}."); 
      } 
     } 

     protected virtual void Dispose(bool disposing) 
     { 
      if (disposing) 
      { 
       // because we can unhook only in the same thread, not in garbage collector thread 
       if (_windowsHookHandle != IntPtr.Zero) 
       { 
        if (!UnhookWindowsHookEx(_windowsHookHandle)) 
        { 
         int errorCode = Marshal.GetLastWin32Error(); 
         throw new Win32Exception(errorCode, $"Failed to remove keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}."); 
        } 
        _windowsHookHandle = IntPtr.Zero; 

        // ReSharper disable once DelegateSubtraction 
        _hookProc -= LowLevelKeyboardProc; 
       } 
      } 

      if (_user32LibraryHandle != IntPtr.Zero) 
      { 
       if (!FreeLibrary(_user32LibraryHandle)) // reduces reference to library by 1. 
       { 
        int errorCode = Marshal.GetLastWin32Error(); 
        throw new Win32Exception(errorCode, $"Failed to unload library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}."); 
       } 
       _user32LibraryHandle = IntPtr.Zero; 
      } 
     } 

     ~GlobalKeyboardHook() 
     { 
      Dispose(false); 
     } 

     public void Dispose() 
     { 
      Dispose(true); 
      GC.SuppressFinalize(this); 
     } 

     private IntPtr _windowsHookHandle; 
     private IntPtr _user32LibraryHandle; 
     private HookProc _hookProc; 

     delegate IntPtr HookProc(int nCode, IntPtr wParam, IntPtr lParam); 

     [DllImport("kernel32.dll")] 
     private static extern IntPtr LoadLibrary(string lpFileName); 

     [DllImport("kernel32.dll", CharSet = CharSet.Auto)] 
     private static extern bool FreeLibrary(IntPtr hModule); 

     /// <summary> 
     /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain. 
     /// You would install a hook procedure to monitor the system for certain types of events. These events are 
     /// associated either with a specific thread or with all threads in the same desktop as the calling thread. 
     /// </summary> 
     /// <param name="idHook">hook type</param> 
     /// <param name="lpfn">hook procedure</param> 
     /// <param name="hMod">handle to application instance</param> 
     /// <param name="dwThreadId">thread identifier</param> 
     /// <returns>If the function succeeds, the return value is the handle to the hook procedure.</returns> 
     [DllImport("USER32", SetLastError = true)] 
     static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, int dwThreadId); 

     /// <summary> 
     /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function. 
     /// </summary> 
     /// <param name="hhk">handle to hook procedure</param> 
     /// <returns>If the function succeeds, the return value is true.</returns> 
     [DllImport("USER32", SetLastError = true)] 
     public static extern bool UnhookWindowsHookEx(IntPtr hHook); 

     /// <summary> 
     /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain. 
     /// A hook procedure can call this function either before or after processing the hook information. 
     /// </summary> 
     /// <param name="hHook">handle to current hook</param> 
     /// <param name="code">hook code passed to hook procedure</param> 
     /// <param name="wParam">value passed to hook procedure</param> 
     /// <param name="lParam">value passed to hook procedure</param> 
     /// <returns>If the function succeeds, the return value is true.</returns> 
     [DllImport("USER32", SetLastError = true)] 
     static extern IntPtr CallNextHookEx(IntPtr hHook, int code, IntPtr wParam, IntPtr lParam); 

     [StructLayout(LayoutKind.Sequential)] 
     public struct LowLevelKeyboardInputEvent 
     { 
      /// <summary> 
      /// A virtual-key code. The code must be a value in the range 1 to 254. 
      /// </summary> 
      public int VirtualCode; 

      /// <summary> 
      /// A hardware scan code for the key. 
      /// </summary> 
      public int HardwareScanCode; 

      /// <summary> 
      /// The extended-key flag, event-injected Flags, context code, and transition-state flag. This member is specified as follows. An application can use the following values to test the keystroke Flags. Testing LLKHF_INJECTED (bit 4) will tell you whether the event was injected. If it was, then testing LLKHF_LOWER_IL_INJECTED (bit 1) will tell you whether or not the event was injected from a process running at lower integrity level. 
      /// </summary> 
      public int Flags; 

      /// <summary> 
      /// The time stamp stamp for this message, equivalent to what GetMessageTime would return for this message. 
      /// </summary> 
      public int TimeStamp; 

      /// <summary> 
      /// Additional information associated with the message. 
      /// </summary> 
      public IntPtr AdditionalInformation; 
     } 

     public const int WH_KEYBOARD_LL = 13; 
     //const int HC_ACTION = 0; 

     public enum KeyboardState 
     { 
      KeyDown = 0x0100, 
      KeyUp = 0x0101, 
      SysKeyDown = 0x0104, 
      SysKeyUp = 0x0105 
     } 

     public const int VkSnapshot = 0x2c; 
     //const int VkLwin = 0x5b; 
     //const int VkRwin = 0x5c; 
     //const int VkTab = 0x09; 
     //const int VkEscape = 0x18; 
     //const int VkControl = 0x11; 
     const int KfAltdown = 0x2000; 
     public const int LlkhfAltdown = (KfAltdown >> 8); 

     public IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam) 
     { 
      bool fEatKeyStroke = false; 

      var wparamTyped = wParam.ToInt32(); 
      if (Enum.IsDefined(typeof(KeyboardState), wparamTyped)) 
      { 
       object o = Marshal.PtrToStructure(lParam, typeof(LowLevelKeyboardInputEvent)); 
       LowLevelKeyboardInputEvent p = (LowLevelKeyboardInputEvent)o; 

       var eventArguments = new GlobalKeyboardHookEventArgs(p, (KeyboardState)wparamTyped); 

       EventHandler<GlobalKeyboardHookEventArgs> handler = KeyboardPressed; 
       handler?.Invoke(this, eventArguments); 

       fEatKeyStroke = eventArguments.Handled; 
      } 

      return fEatKeyStroke ? (IntPtr)1 : CallNextHookEx(IntPtr.Zero, nCode, wParam, lParam); 
     } 
    } 
} 

उपयोग:

using System; 
using System.Windows.Forms; 

namespace SnagFree.TrayApp.Core 
{ 
    internal class Controller : IDisposable 
    { 
     private GlobalKeyboardHook _globalKeyboardHook; 

     public void SetupKeyboardHooks() 
     { 
      _globalKeyboardHook = new GlobalKeyboardHook(); 
      _globalKeyboardHook.KeyboardPressed += OnKeyPressed; 
     } 

     private void OnKeyPressed(object sender, GlobalKeyboardHookEventArgs e) 
     { 
      //Debug.WriteLine(e.KeyboardData.VirtualCode); 

      if (e.KeyboardData.VirtualCode != GlobalKeyboardHook.VkSnapshot) 
       return; 

      // seems, not needed in the life. 
      //if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.SysKeyDown && 
      // e.KeyboardData.Flags == GlobalKeyboardHook.LlkhfAltdown) 
      //{ 
      // MessageBox.Show("Alt + Print Screen"); 
      // e.Handled = true; 
      //} 
      //else 

      if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.KeyDown) 
      { 
       MessageBox.Show("Print Screen"); 
       e.Handled = true; 
      } 
     } 

     public void Dispose() 
     { 
      _globalKeyboardHook?.Dispose(); 
     } 
    } 
} 
+2

वाह, यह कमाल है! आप alt-F4 को भी कैप्चर कर सकते हैं और यह रोक सकते हैं कि एप्लिकेशन बंद हो जाएगा। आपने अपने उदाहरण में सी # 6.0 का भी उपयोग किया :) – Bigjim

+0

धन्यवाद! मैंने इस कोड का इस्तेमाल किया और यह काम करता है। लेकिन अगर मैं थोड़ी देर के बाद कुंजी दबाता हूं, तो एक अपवाद है कि प्रतिनिधि कचरा इकट्ठा होता है, और प्रबंधित कोड को जीवित रखना चाहिए। तो एक शून्य संदर्भ अपवाद है। क्या आप इसमें मेरी सहायता कर सकते है ? – Golnar

+0

हाय @ गोलनर, मुझे यह समस्या भी है। सुनिश्चित करें कि आपके पास चारों ओर कोई स्थिर सामान नहीं है, यह कचरा संग्रह के संदर्भ में बहुत खतरनाक है। विशेष रूप से घटना। –

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