में स्क्रीन सीमा के साथ छविदृश्य रोटेशन लागू करें मैं छवि ज़ूमिंग, ड्रैग, रोटेशन के लिए स्क्रीन सीमा के बाहर एक एंड्रॉइड एप्लिकेशन विकसित कर रहा हूं। सबसे पहले मुझे पूरी स्क्रीन पर छवि को प्रोग्रामेटिक रूप से फिट करना होगा और स्क्रीन सीमा के बाहर छवि पर ज़ूमिंग, रोटेशन, ड्रैग ऑपरेशन करना होगा। मैंने निम्नलिखित कोड का उपयोग किया, सब कुछ ठीक काम कर रहा है जो मुझे की आवश्यकता है सिवाय इसके कि रोटेशन सुविधा। मैंने मैट्रिक्स गणना को भ्रमित कर दिया है, इसलिए कृपया इस कोड के साथ घुमावदार सुविधा को कार्यान्वित करने में सहायता करें।नीचे की कक्षा
JavaCode:
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.View;
import android.widget.ImageView;
public class ZoomableImageView extends ImageView
{
Matrix matrix = new Matrix();
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
static final int CLICK = 3;
int mode = NONE;
PointF last = new PointF();
PointF start = new PointF();
float minScale = 1f;
float maxScale = 4f;
float[] m;
float redundantXSpace, redundantYSpace;
float width, height;
float saveScale = 1f;
float right, bottom, origWidth, origHeight, bmWidth, bmHeight;
ScaleGestureDetector mScaleDetector;
Context context;
public ZoomableImageView(Context context, AttributeSet attr)
{
super(context, attr);
super.setClickable(true);
this.context = context;
mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
matrix.setTranslate(1f, 1f);
m = new float[9];
setImageMatrix(matrix);
setScaleType(ScaleType.MATRIX);
setOnTouchListener(new OnTouchListener()
{
@Override
public boolean onTouch(View v, MotionEvent event)
{
mScaleDetector.onTouchEvent(event);
matrix.getValues(m);
float x = m[Matrix.MTRANS_X];
float y = m[Matrix.MTRANS_Y];
PointF curr = new PointF(event.getX(), event.getY());
switch (event.getAction())
{
//when one finger is touching
//set the mode to DRAG
case MotionEvent.ACTION_DOWN:
last.set(event.getX(), event.getY());
start.set(last);
mode = DRAG;
break;
//when two fingers are touching
//set the mode to ZOOM
case MotionEvent.ACTION_POINTER_DOWN:
last.set(event.getX(), event.getY());
start.set(last);
mode = ZOOM;
break;
//when a finger moves
//If mode is applicable move image
case MotionEvent.ACTION_MOVE:
//if the mode is ZOOM or
//if the mode is DRAG and already zoomed
if (mode == ZOOM || (mode == DRAG && saveScale > minScale))
{
float deltaX = curr.x - last.x;// x difference
float deltaY = curr.y - last.y;// y difference
float scaleWidth = Math.round(origWidth * saveScale);// width after applying current scale
float scaleHeight = Math.round(origHeight * saveScale);// height after applying current scale
//if scaleWidth is smaller than the views width
//in other words if the image width fits in the view
//limit left and right movement
if (scaleWidth < width)
{
deltaX = 0;
if (y + deltaY > 0)
deltaY = -y;
else if (y + deltaY < -bottom)
deltaY = -(y + bottom);
}
//if scaleHeight is smaller than the views height
//in other words if the image height fits in the view
//limit up and down movement
else if (scaleHeight < height)
{
deltaY = 0;
if (x + deltaX > 0)
deltaX = -x;
else if (x + deltaX < -right)
deltaX = -(x + right);
}
//if the image doesnt fit in the width or height
//limit both up and down and left and right
else
{
if (x + deltaX > 0)
deltaX = -x;
else if (x + deltaX < -right)
deltaX = -(x + right);
if (y + deltaY > 0)
deltaY = -y;
else if (y + deltaY < -bottom)
deltaY = -(y + bottom);
}
//move the image with the matrix
matrix.postTranslate(deltaX, deltaY);
//set the last touch location to the current
last.set(curr.x, curr.y);
}
break;
//first finger is lifted
case MotionEvent.ACTION_UP:
mode = NONE;
int xDiff = (int) Math.abs(curr.x - start.x);
int yDiff = (int) Math.abs(curr.y - start.y);
if (xDiff < CLICK && yDiff < CLICK)
performClick();
break;
// second finger is lifted
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
break;
}
setImageMatrix(matrix);
invalidate();
return true;
}
});
}
@Override
public void setImageBitmap(Bitmap bm)
{
super.setImageBitmap(bm);
bmWidth = bm.getWidth();
bmHeight = bm.getHeight();
}
public void setMaxZoom(float x)
{
maxScale = x;
}
private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener
{
@Override
public boolean onScaleBegin(ScaleGestureDetector detector)
{
mode = ZOOM;
return true;
}
@Override
public boolean onScale(ScaleGestureDetector detector)
{
float mScaleFactor = detector.getScaleFactor();
float origScale = saveScale;
saveScale *= mScaleFactor;
if (saveScale > maxScale)
{
saveScale = maxScale;
mScaleFactor = maxScale/origScale;
}
else if (saveScale < minScale)
{
saveScale = minScale;
mScaleFactor = minScale/origScale;
}
right = width * saveScale - width - (2 * redundantXSpace * saveScale);
bottom = height * saveScale - height - (2 * redundantYSpace * saveScale);
if (origWidth * saveScale <= width || origHeight * saveScale <= height)
{
matrix.postScale(mScaleFactor, mScaleFactor, width/2, height/2);
if (mScaleFactor < 1)
{
matrix.getValues(m);
float x = m[Matrix.MTRANS_X];
float y = m[Matrix.MTRANS_Y];
if (mScaleFactor < 1)
{
if (Math.round(origWidth * saveScale) < width)
{
if (y < -bottom)
matrix.postTranslate(0, -(y + bottom));
else if (y > 0)
matrix.postTranslate(0, -y);
}
else
{
if (x < -right)
matrix.postTranslate(-(x + right), 0);
else if (x > 0)
matrix.postTranslate(-x, 0);
}
}
}
}
else
{
matrix.postScale(mScaleFactor, mScaleFactor, detector.getFocusX(), detector.getFocusY());
matrix.getValues(m);
float x = m[Matrix.MTRANS_X];
float y = m[Matrix.MTRANS_Y];
if (mScaleFactor < 1) {
if (x < -right)
matrix.postTranslate(-(x + right), 0);
else if (x > 0)
matrix.postTranslate(-x, 0);
if (y < -bottom)
matrix.postTranslate(0, -(y + bottom));
else if (y > 0)
matrix.postTranslate(0, -y);
}
}
return true;
}
}
@Override
protected void onMeasure (int widthMeasureSpec, int heightMeasureSpec)
{
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
width = MeasureSpec.getSize(widthMeasureSpec);
height = MeasureSpec.getSize(heightMeasureSpec);
//Fit to screen.
float scale;
float scaleX = width/bmWidth;
float scaleY = height/bmHeight;
scale = Math.min(scaleX, scaleY);
matrix.setScale(scale, scale);
setImageMatrix(matrix);
saveScale = 1f;
// Center the image
redundantYSpace = height - (scale * bmHeight) ;
redundantXSpace = width - (scale * bmWidth);
redundantYSpace /= 2;
redundantXSpace /= 2;
matrix.postTranslate(redundantXSpace, redundantYSpace);
origWidth = width - 2 * redundantXSpace;
origHeight = height - 2 * redundantYSpace;
right = width * saveScale - width - (2 * redundantXSpace * saveScale);
bottom = height * saveScale - height - (2 * redundantYSpace * saveScale);
setImageMatrix(matrix);
}
}
रोटेशन अपने कोड में इस पद्धति को जोड़ने ?? – curiousMind
@Aashvi मुझे किसी कोण पर रोटेशन की आवश्यकता है – Satheesh